söndag 21 september 2014

Speed painting

This one is made by graphite pencils on a paper, and it took around 40 minutes to make.


Speed painting


Sissy fight

Our second assignment was to play sissy fight and learn its mechanics and then remake the game into something new and different but with kinda the same mechanics. After we done that, each group got a little card with a change to the game where my group got the note with a change of making the game into a learning type that could be played by kids in the school.
We was in groups around 5-6 ppl and after we had some brainstorming, we came up with how our first version of the game was gonna be.
We decided to make a game with bloodmages where you had the same mechanics but you could heal people and where every action costed mana. For the second part, when we got the card to change the game, we made it so that the kids get different spelling questions where they had to answer correctly how a simple english word was spelled. to be able to make their spell either pass through and do damage to the other players or to be able to protect themselves with a defensive spell.

The assignment was good training on how you can change games completely by just changing the dynamics and by doing that we was able to get very different aesthetics.

Speed painting

So we have a challenge to draw or paint something fast everyday! Here is my first fast drawing which took around one hour to make and it is made of ink on paper.


MDA

So one of the first things we got to learn at my school is MDA ( mechanics, dynamics and aesthetics).
This is how you basically design a game. We got to train our MDA skills with a game called space invaders which we had an assignment to explain what the MDA is in the game.
What the player see first when they play a game is usually the aesthetics, if they play it longer they might notice the dynamics but our job as game designers are to first get a clear vision on what we want the player to feel when they play our game and after that work on the mechanics.

The mechanics is the rules of the game, what can be done by the player? How the game is build up.

Dynamics is the chain reactions inside the game, if you click on button A what happens next? The input and the output. And also how the players interact with the game.

Aesthetics are the feeling of the game, how the players feel when they are playing the game? The emotional response.

onsdag 10 september 2014

First one

Hello!

My name is Tara and I have just started my three years education at Uppsala university campus Gotland, gamedesign-graphics.
This is my newly made blog where I will share my work and progress under the years.
I decided to start studying game design-graphics because my biggest passion in life has always been to express myself and my favorite way of doing that has been thrue the art of drawing and painting.
I will now challenge myself more and learn the skill of digital art as well as using my creativity to design games and I think these years will be awesome.