torsdag 12 februari 2015

Artifact 1, Concept Bat



Avatar Bat- concept

I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is controlling by flying. I started my work by sketching many different concept ideas of how the bat could be looking and I then showed my sketches to my group so they could help decide which one of the sketches they liked most. We decided to go for a cartoony look on the bat with big eyes and ears and a bit of doglike appearance.


Some of the sketches:



I wanted to have an animated style of the bat, a little like on Pixar style animated movies. My group chose between different kinds of feeling expressed by the bat and we decided that we wanted a cute character that is most of the time a happy and kind of innocent bat that gets an eager expression on its face when the bat is speeding up to reach its goal, which is to get home as fast as possible. The faster the bat gets home the higher high score the player will get.After the group decided about the main visual feeling and style of the bat I started to sketch a front position and a side position of the bat aswell as wings in different angles and positions.

The sketches of our chosen bat style:










1 kommentar:

  1. First off - cute character!

    Now, some thoughts on the blogpost:

    Perhaps you could elaborate more on what type of game "Heartbeat bat" is supposed to be as well as the reasoning behind the concept ideas?

    - What's the role of the bat in the game and how did that influence the concept?
    - Why the cartoony look?
    - How does it tie into the rest of the visual style?
    - If that's the visual style for the game, how come?
    - How does the visual style complement the game?
    - Did you consider anything else than a bat? If yes, why, if no why?
    - What colors is the bat supposed to be? What's the final vision for the bat and why?
    - What assets are needed for the bat? Animations?
    - Working tools (Photoshop/Illustrator/SAI/Whathaveyou)?

    It's generally hard to talk about something that's currently just a concept. So my suggestion, as mentioned above, would be to include more about the style and the whole of the game, both because it gives context to the concept for the reader and makes it easier to write about. As it is now, there's a sweet concept but not much to learn about the reasoning behind it or the context for it.

    Looking forward to seeing more of your game!

    SvaraRadera