söndag 15 maj 2016

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and ready for GGC on my part :)

This week I worked on the wedding guests and started with the making of a woman inspired by findings from the iron age grave findings in Finland. I decided to add some flowers in her hair and a bouquet in her hands for for the wedding. The hairstyle is based on old photos I found when searching for inspiration pictures.

The style of the character continues to follow the previous ones with big eyes so the expression will be visible on the screen and soft shading.


Here is the finished model.




































I also worked on some characters for the pictures that we will use in our trailer, our lead artist have made the enviroments.





söndag 8 maj 2016

Getting closer

There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.

The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned of all the small frogs and the frogboss inside it. 

When doing the frog boss I imagined the creature to be this huge fat frog king that took over the ship and sending all his frog minions to feed him while he just lazy inside of his ship kingdom. I also wanted him to look like he had almost lost his ability to jump due to his frog legs being so fat and heavy.
And I wanted him to have this huge mouth doing a tongue attack on the players.

At first the frog boss was brown with red poison bubbles since I felt that red is usually a good color to symbolize danger. But when I checked the frog with the background scene it just did not fit so I decided to make him green and more frog like with orange poison bubbles on his back.


























Also finished the workers that are going to be in Ilmarinens forge.


söndag 1 maj 2016

BGP progress

I worked on two monsters this week. Firstl I finished the wolf enemy and after that I designed and finished the frog minions. The frog minions will inhabitant a ship and the player must kill all frog minions in order to board the ship.

When doing the frog minions I looked on alot of reference pictures to get the anatomy about right and after that I designed after own choice. I tried to keep it simple and soft in the coulouring but wanted to give the frog minions a bit more outstanding features like the spots on the skin and a blue coloring. I also decided to add some round poison bubbles on its back. In game they might get a glowing effect.

As for the wolf I had to remake the model alot. The anatomy just did not work on the previous sketch model so I studied plenty of dog and wolf anatomy pictures and re made the model after that. The spritesheet needed some re make aswell to make the different body parts fit together when our animator did the animations.

Here are the final results :)