The second course in game design started and this time we will be in the same group as we was last time but do another teams game design. We will also do a real playable game this time which is going to be really fun!
Every group got to choose another groups game and my group, Team 12, chosed to take the game design "heartbeat bat". Basicly its about a bat that want to get back to his home tree but is getting alot of trouble on the way since he have both a pacemaker and a bad heart. He also aswell gets resistance from alot of trolls lurking in the caves.
Our group will probably change the concept a bit and we have brainstormed quite alot about the game mechanics. One of the idea was to use a sonar to light up or to make a image for the bat about the environment.
Another idea was to use alot of narrative and make a more comic game by having a backstory with a bat and a pig locked up in a research center with a crazy scientist. The scientist switch the bat and pig´s brains but both the bat and the pig escapes, having to run from the crazy scientist as fast as possible. As a player you would then play both the pig and the bat and try to simultaneously watch out and jump over different obstacles.
The idea was at the end throwed away since the group did not think it would be so fun gameplaye to control two characters.
We decided, after alot of discussion, to go with a game where the player is a bat flying and avoiding different obstacles, but we still have alot of work to do to get the game more entertaining.
måndag 26 januari 2015
fredag 2 januari 2015
Last extra assignment
For getting a higher grade in the 2d-course the class could choose to do two extra assignments. The assignments was to shadow and light an pre-sketched city and to make an figure out of a very loosely sketched drawing. I learned alot about layering and how to use them when doing this and also I learned alot about how to shadow and light environments.
City-
Sketch-
City-
Sketch-
fredag 7 november 2014
2d-course
We finished the game design course and continued with a course in 2d. One of our assignment that will be the main theme in the course is to make a character of choice. The class started with drawing 20 thumbnails of different characters and then choose one of those. After that, I did loose sketches to get the shape and feeling of the character and then I wrote a backstory about my character.
My thumbnails-
My thumbnails-
måndag 3 november 2014
Artwork team 12
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Copyright Tara Sundström |
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Copyright Lisa svanström |
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Copyright Amanda Heinonen |
söndag 2 november 2014
Artwork space shooter project
tisdag 28 oktober 2014
concept project space shooter
The final assignment for the course Game analysis and Game design is to make a design for a space shooter game in groups. In my group we are six people that all need to take different roles for the assignment.
The roles are:
Lead Art
Lead code
Lead sound
Game designer
Producer
QA
We divided the roles between us and I got the role as lead art which means that I am responsible for the visual of the game.
The groups also got two different words that had to be somehow part of our space shooter game. Our group got the words Dragon and oscilloscope.We also had to comply by some rules.
The rules are:
2D game
Atleast 3 different power ups
single target
atleast one projectile
Pc-game
We started by brainstorming around the words and came up with creating a music game since the oscilloscope is an instrument that can be used for music instruments to visualize sounds and works with different frequencys. We then started to think about using these frequencys as our projectile and that our dragon would use these sound frequencys as a weapon. Since normal dragons usually make fire we decided that our dragon would have a special ability to create sound instead of fire.
Gameplay
The player plays as the dragon and are making music by exploding monsters with different sounds.
When the player explodes the monsters with the right sound and time, it creates a song. The player can also choose to create an own song by choosing which monsters to explode and when. The game can be used as a music production tool where the player create own songs or as a challenge where the player try to complete the game as perfect as possible and get the highest score. The player gets visual feedback that enhance the music and there will also be different layers where the player start off with some tones and build it up at next level until the player are finished and can hear the whole song.
Narrative
Our dragon is a special dragon that cannot shoot fire like the normal dragons and there for is seen as a outcast by the other dragons. But one day the dragonplanet get invaded by a new type of monsters that are immune to the other dragons fires and its then up to our hero dragon to defeat them since the only way to defeat the new monster is by sound frequencys.
Paper prototype
Our first assignment was to create a paper prototype for our game that would show the mechanics and feeling of the game. We decided to make an paper prototype with glassbottles filled at different levels to make sound when hitted. We also made a paper roll with monsters in different colors painted on the paper roll.
The glass bottles have different colors matching the monsters and when the monster appear on the paper roll the player have to hit the right color on the glass bottle that is shown on that particulary monster.
The powerups on the paper prototype is a mix of different colors and if the player manage to hit all the colors on the powerup the player get another stick to hit the glass bottles with. If the player manage to succeed another powerup the paper roll goes slower for a few seconds.
Visuals
The roles are:
Lead Art
Lead code
Lead sound
Game designer
Producer
QA
We divided the roles between us and I got the role as lead art which means that I am responsible for the visual of the game.
The groups also got two different words that had to be somehow part of our space shooter game. Our group got the words Dragon and oscilloscope.We also had to comply by some rules.
The rules are:
2D game
Atleast 3 different power ups
single target
atleast one projectile
Pc-game
We started by brainstorming around the words and came up with creating a music game since the oscilloscope is an instrument that can be used for music instruments to visualize sounds and works with different frequencys. We then started to think about using these frequencys as our projectile and that our dragon would use these sound frequencys as a weapon. Since normal dragons usually make fire we decided that our dragon would have a special ability to create sound instead of fire.
Gameplay
The player plays as the dragon and are making music by exploding monsters with different sounds.
When the player explodes the monsters with the right sound and time, it creates a song. The player can also choose to create an own song by choosing which monsters to explode and when. The game can be used as a music production tool where the player create own songs or as a challenge where the player try to complete the game as perfect as possible and get the highest score. The player gets visual feedback that enhance the music and there will also be different layers where the player start off with some tones and build it up at next level until the player are finished and can hear the whole song.
Narrative
Our dragon is a special dragon that cannot shoot fire like the normal dragons and there for is seen as a outcast by the other dragons. But one day the dragonplanet get invaded by a new type of monsters that are immune to the other dragons fires and its then up to our hero dragon to defeat them since the only way to defeat the new monster is by sound frequencys.
Paper prototype
Our first assignment was to create a paper prototype for our game that would show the mechanics and feeling of the game. We decided to make an paper prototype with glassbottles filled at different levels to make sound when hitted. We also made a paper roll with monsters in different colors painted on the paper roll.
The glass bottles have different colors matching the monsters and when the monster appear on the paper roll the player have to hit the right color on the glass bottle that is shown on that particulary monster.
The powerups on the paper prototype is a mix of different colors and if the player manage to hit all the colors on the powerup the player get another stick to hit the glass bottles with. If the player manage to succeed another powerup the paper roll goes slower for a few seconds.
Visuals
Our visual goals are to
give the player the immersive experience of combining music with art to build
an explosion of colors. The art style starts out as a black and white, dark
environment and with a mystical feeling. The reason for choosing a black and
white environment is to highlight the darkness and hopelessness in the world
before the dragon starts to sing. When the monsters explode by the dragons singing the colors splatter on the world and also colors the enviroment, making the world looking more beautiful.
We also wanted the luminescent colors to show
really clear in contrast to the environment so that was another reason of choosing a black and white enviroment.
When the player starts
the game and makes the music in the world, the enviroment starts to get more and more colorful. The art
style of the dragon is very dark but with clear turquoise luminescent light
from the dragons body as well as emitting from the mouth of the dragon when singing.
The art style focus on
a realistic view of the environment, but it also have some fantasy elements
like the sprites, the luminescent lightning and the dragon.
The first quick sketch of the game
First sketch of the dragon
söndag 19 oktober 2014
work of the week
So, we got an assignment to design a game based on two randomly choosen words in groups of around 5-6 people. Our group got the words dragon and oscilloscope. When we brainstormed we was thinking about how an oscilloscope have frequences and that it is sometimes used for music instruments and then came up with the idea to use the words for a music game where u play a dragon "singing" out frequenses and different tones. These tones can be used by the player to shoot monsters and also at the same make music, either own music or tones fitting to the background music. If the player hits the right monsters at the right time a song is created by the tones/frequences the dragon make. We also decided to focus alot on the visual of the game to give an highly aestethic feeling as well as the audio expression.
Since we was suppose to have different roles in the group I got the lead artist role but even though we have different roles, we will all help with most of the assignments needed for our design.
The visual of the game are going to express an black and white world where the dragon´s music and singing creates color. The dragon is going to be mechanic since we wanted the more harsh feeling to the game with the black and white enviroment.
Since we was suppose to have different roles in the group I got the lead artist role but even though we have different roles, we will all help with most of the assignments needed for our design.
The visual of the game are going to express an black and white world where the dragon´s music and singing creates color. The dragon is going to be mechanic since we wanted the more harsh feeling to the game with the black and white enviroment.
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