söndag 15 maj 2016

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and ready for GGC on my part :)

This week I worked on the wedding guests and started with the making of a woman inspired by findings from the iron age grave findings in Finland. I decided to add some flowers in her hair and a bouquet in her hands for for the wedding. The hairstyle is based on old photos I found when searching for inspiration pictures.

The style of the character continues to follow the previous ones with big eyes so the expression will be visible on the screen and soft shading.


Here is the finished model.




































I also worked on some characters for the pictures that we will use in our trailer, our lead artist have made the enviroments.





söndag 8 maj 2016

Getting closer

There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.

The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned of all the small frogs and the frogboss inside it. 

When doing the frog boss I imagined the creature to be this huge fat frog king that took over the ship and sending all his frog minions to feed him while he just lazy inside of his ship kingdom. I also wanted him to look like he had almost lost his ability to jump due to his frog legs being so fat and heavy.
And I wanted him to have this huge mouth doing a tongue attack on the players.

At first the frog boss was brown with red poison bubbles since I felt that red is usually a good color to symbolize danger. But when I checked the frog with the background scene it just did not fit so I decided to make him green and more frog like with orange poison bubbles on his back.


























Also finished the workers that are going to be in Ilmarinens forge.


söndag 1 maj 2016

BGP progress

I worked on two monsters this week. Firstl I finished the wolf enemy and after that I designed and finished the frog minions. The frog minions will inhabitant a ship and the player must kill all frog minions in order to board the ship.

When doing the frog minions I looked on alot of reference pictures to get the anatomy about right and after that I designed after own choice. I tried to keep it simple and soft in the coulouring but wanted to give the frog minions a bit more outstanding features like the spots on the skin and a blue coloring. I also decided to add some round poison bubbles on its back. In game they might get a glowing effect.

As for the wolf I had to remake the model alot. The anatomy just did not work on the previous sketch model so I studied plenty of dog and wolf anatomy pictures and re made the model after that. The spritesheet needed some re make aswell to make the different body parts fit together when our animator did the animations.

Here are the final results :)




söndag 24 april 2016

Week 3

The weeks fly by very fast now, and we are slowly getting closer to GGC and the end of the course.
At the third week of the course I have finished Ilimarinen, done some rough sketches on the wedding guests that will appear in the game, worked on some frog concepts and started to finalize the wolf monster.

I have tried to keep a consistency in the art style with a soft shading and a hard outline.
Ilmarinen is the master blacksmith and a god in the kalevala epic and he is our other main character that will be playable in our game. I have been Inspired by Tove jansson and moomin trolls while creating both characters but I have tried to still keep an own art style. For the weapons on ilmarinen I have used textures and I have also used textures on the clothes as I did with Väinämöinen.

Here are some work from the week.




söndag 17 april 2016

BGP week 2

In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.

When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old and wise as well as having a lot of stamina and fighting spirit. 

Since the old sketch of väinämöinen looked to old and sad I focused on making him look a lot younger and angrier. 

I used a lot of soft coloring and shading when I made the skin and I used different textures for the clothes. I also putted a strong dark outline on the character.

When I felt that the character was done I divided all the different parts on a sprite sheet for our animator.

The feedback I got from a meeting with an art teacher was to make the sword look a bit more special and mythical, so I will focus on that later when the rest of the characters are done.


söndag 10 april 2016

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.

Here are some of the concept sketches and early 2d characters I made :)